My wishlist for Oculus Quest 2

Though some of us suppress it, we all know that Facebook is the owner of Oculus for years. This became obvious again when recently the yearly conference Oculus Connect changed its name to Facebook Connect.

The fact that Facebook owns Oculus, the recent name change of Connect and that in the near future you need a Facebook account to log in gives me mixed feelings. On one hand I desperately want that VR succeeds (and Facebook is a key player). On the other hand I want to distance me from how Facebook deals with users and their data.

When product development and research is backed by such a big tech company it has much higher chance of success. Especially because Mark Zuckerberg really takes VR seriously. Sometimes this is getting uneasy though. This iconic picture in Barcelona says it all:

We all like to be immersed in VR, but are uneasy that Mark walks around.

Still a fan

Maybe we are not all fans of Facebook, but we sure are VR fans. That being said. VR is here. You don’t have to wait for the future. It’s cool and it’s fun. That’s what a year with the Quest told me.

Still, it’s far from perfect. I think that especially for mass adaption, Oculus is on the right track. Hardcore VR enthusiasts (and former employees) might wish for a more high-end approach. They wish that more resources are going to the development of the Rift 2 so it could compete with Valve’s Index. Still, as John Carmack also stated a few years ago, it’s better to accept the level of the technical capabilities and build great experiences for that.

Better specs are always good and opens the door to new experiences. A lot of techies are salivating at the ideas of better specs. I wrote about this earlier in this blog:

One thing that bothered me that much attention was going to a better field of view, but other things like when you clearly see pixels in videos do also matter. But I came to realize that there are other things that are even more important to enjoy VR. These are privacy, comfort and ease of use.

On the first topic enough have said in this blog. On comfort and ease of use there are enough points as well. What things I would like to improve in these areas?

My comfort and easy of use wishlist

Ease of use:

  • A̵ ̵b̵e̵t̵t̵e̵r̵ ̵m̵e̵n̵u̵ ̵f̵o̵r̵ ̵n̵a̵v̵i̵g̵a̵t̵i̵n̵g̵ ̵a̵p̵p̵s̵ ̵a̵n̵d̵ ̵s̵e̵t̵t̵i̵n̵g̵s̵ (this has been recently implemented).
  • Make hand gestures work.
  • One (Better) way to close applications.
  • Make Virtual Desktop available by default.

Comfort (General)

  • The 2.0 headset will be easily available in stores (not like the Oculus Quest 1).
  • Better comfort for watching longer videos.
  • Better look around in Camera mode.
  • Use camera mode for AR apps.
  • Log in with any user account (not just Facebook).
  • A case to store your headset and controllers

Comfort (Headset)

  • A lighter headset (sub 450 grams) with better weight distribution.
  • Smaller form factor with adjustable form factor for kids
  • Better tracking in bad light situations.
  • The headset shouldn’t be powered when it’s not your head (and drain the battery) or in some hibernate mode.
  • Longer battery live or rechargeable controller.
  • Reduce light leak.
  • Block the light around the nose
  • Hand tracking that works.
  • Bluetooth (wireless audio).
  • Recognize controllers faster after startup.
  • Even faster time from hibernating (like a phone).
  • Wireless Oculus Link.
  • Avoid nausea and motion sickness

Comfort (Software)

  • A bigger size stationary guardian.
  • Playing in stationary mode, while charging
  • Remember the guardian. Draw paying areas in the room once, instead of redrawing every time.
  • Guardian should know the difference between floor and bench/bed level.
  • Games/Software that adjust dynamically to the objects in the room (dynamic guardian).
  • Better transition between browser and WebVR videos.
  • The Netflix app comes on par with YouTubeVR.
  • So it’s not all about hardware. Specs can attract customer, but comfort make them use it.

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